![]() Play as orcs: Differing wildly from a dwarven settlement, players can take control of an orcish tribe which has its own mechanics and gameplay concepts. ![]() Other biomes: New and interesting locations to found your settlement rather than faux-European woodland.UI Redesign: When the basic necessities are in place, the very placeholder programmer UI will be replaced with something a bit nicer.Raising cattle: Rather than always hunting for meat, you can raise farm animals too, though they'll need to be supplied with their own food and water.Salting or smoking meat is an alternative! This will also include harvested crops rotting faster if they're left unpackaged, compared to keeping them in a crate or sack which will have to be produced separately. Food spoilage: No longer will your harvested crops last forever, you'll have to plan more for the seasons, particularly the winter frost.Your military also doubles as a police force for the occasional law-breaker, who have their own methods of dealing out justice. Law and justice: Not every settler is happy to contribute to the community fairly.Do with them what you will, but be aware of the consequences! Capturing prisoners: Whether for ransom or otherwise, coming under attack means you'll have the means and opportunity to take prisoners of war.The increasing wealth of your settlement will start to attract small bands of bandits and marauders, right up to whole armies from other civilisations attempting to take over your turf! Balance it out a bit by being able to build fortifications and defenses. Hostile invasions: Up to now the worst you've had to deal with is aggressive creatures and monsters.This update will look to flesh out the other inhabitants of the world and their impact on your society. Other races and civilisations: The world of King under the Mountain is home to a lot more than just dwarves, orcs, elves and humans.Traps and advanced mechanisms: Building on the basics of mechanisms, more advanced traps and mechanical features.These dwarves don't work and make sometimes unreasonable demands of the rest of your population, but have the bonus of increasing your prestige by inhabiting your settlement. Nobles and their demands: As your settlement increases in prestige, you'll start to attract the attention of members of the (initially dwarven) nobility.Training a runecrafter is a very slow and intensive process, but attracting them as an immigrant requires your settlement to have a lot of prestige, which is a game mechanic to give an actual use for: Jobs: Runecrafting: One of the more "end-game" gameplay features is the ability of dwarven runesmiths to imbue weapons and equipment with magical abilities via the mystical art of runecrafting. ![]()
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